Put My Custom Model Into Battlezone II - Forum
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Forum » Release Section » [Suggestion]Project Suggestions » Put My Custom Model Into Battlezone II
Put My Custom Model Into Battlezone II
xHawKxDate: Thursday, 2010-04-22, 2:36 AM | Message # 1
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I made a model for Battlezone II and converted it into a compatible format (.xsi 1.3 I think :\). How would I get it into Battlezone II and onto a map? Thanks in advance! biggrin

 
DeathSystemDate: Thursday, 2010-04-22, 5:18 AM | Message # 2
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You need an .odf file.

If you have any mods in your machine, install it in a separate folder, and look how the odf files work, maybe you can edit them and stuff.

 
xHawKxDate: Thursday, 2010-04-22, 5:28 PM | Message # 3
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Yea I was thinking that. Although my model isn't a building or ship, it's sort of an "environment" object. I can find an .odf of that in data.pak when I open it with pak explorer right? Also do I put the .xsi and the .odf in the addon folder when I am done?

 
DeathSystemDate: Friday, 2010-04-23, 11:19 AM | Message # 4
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Quote (xHawKx)
Yea I was thinking that. Although my model isn't a building or ship, it's sort of an "environment" object. I can find an .odf of that in data.pak when I open it with pak explorer right? Also do I put the .xsi and the .odf in the addon folder when I am done?

goes in the addon folder, and you can find it in the map editor by entering the name. Also have to be the same name

project1.xsi
project1.odf

 
xHawKxDate: Friday, 2010-04-23, 11:58 PM | Message # 5
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Ok, I am gonna try now! biggrin

 
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